Playing board games can make you
a nicer person. Because they provide
a state of controlled conflict, board
games can improve your relationship
skills by requiring that you practice
taking turns, following rules, being
fair, and winning or losing gracefully. SourceSource 2Source 3
I made the Mathemagician post recently, and this is an eloquent and succinct way to put much of the non-math portions of what I mentioned. Along with the discipline of the stack and phases of the turn, etc.
Doesn’t seem to work that way with people who scoop to turn two counterbalance in EDH
So, a short word on griefers. Spikes play to win, Johnnies/Jennies play to prove something, Timmy/Tammy plays to create an experience, and griefers play to make other players ragequit.
As long as a group plays regularly enough, over time they’ll likely create a balance where they learn each other’s strategies and cards, and get better at combating them. In most groups, that often means the player that’s the biggest threat (even when their deck isn’t) becomes an “archenemy” until a bigger threat emerges.
In a playgroup with a griefer, though, the griefer will often work to break up the group before such an equilibrium is met. In my playgroup, the biggest demonstration of this was Mnemonic Wall and Whelming Wave. They also had out a Scourge Of Fleets, so all the other creatures that didn’t have Haste became irrelevant. The griefer didn’t have a win condition, trusting that with enough turns the Scourge would break each player’s defenses and eventually win. Long story short, someone eventually did kill the Scourge and even three years later we still talk about that as what players shouldn’t do. It took our group nearly two years before playing regularly again.
My group is a tier 1 edh pod of about fifteen to twenty players. I find it difficult to explain to people who want to play against me, coming from a more casual pod, that they most likely will not win unless they play threats turns 1-6 on curve. The situation you are describing is casual pod specific as a group of friends interested in competing should never specifically change their deck layout to combat 3 other possible matchups. This generates dead cards in your deck, tier 1 players do not do this, they would rather sideboard obtuse pieces to attack a general idea or alter game plan to either a faster or more consistent or more resilient game plan. As someone who played casual EDH for three years before building a tier 1-2 deck I find it interesting that when I was casually playing I had no problem with competing against tier decks at the time and valued the games as learning experiences and card knowledge hubs. Now having casual groups attempt 2HG games against duos in our pod just to pick their cards up and leave the venue at turn 3-4 is an issue with magic in general. If you don’t allow people to access powerful cards they will never learn.
Playing board games can make you
a nicer person. Because they provide
a state of controlled conflict, board
games can improve your relationship
skills by requiring that you practice
taking turns, following rules, being
fair, and winning or losing gracefully. SourceSource 2Source 3
I made the Mathemagician post recently, and this is an eloquent and succinct way to put much of the non-math portions of what I mentioned. Along with the discipline of the stack and phases of the turn, etc.
Doesn’t seem to work that way with people who scoop to turn two counterbalance in EDH
Tbh I’ve seriously never engaged or been on a team with anyone using a french tank. They’re all russian, american, german and british. In order of popularity
Oh. And the one jap tank that everyone using, the chi something
What BRs do you play at tho because I’ve seen Lorraine 40ts, AMX-30s, and AMX-40s wipe teams.